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Kaitlin Tremblay is a writer, editor, and independent gamemaker, focusing on horror, feminism, and mental illness activism. Kaitlin is committed to fostering compassion, empathy, diversity, and inclusivity in all aspects of her work. Kaitlin is an active member of the feminist video game collective, Dames Making Games.


As a writer, Kaitlin writes mainly about video games, feminism, and mental illness. Her video games criticism has been published on Playboy, The Mary Sue, Unwinnable, with upcoming commissioned articles for Canadian Notes and Queries, The Literary Review, and Vice Gaming. Kaitlin’s other writing can be found on The Toast, Ravishly, and the upcoming intersectional feminist website, Harlot. Kaitlin is the co-author of the book Escape to Na Pali: A Journey to the Unreal, which is a critical examination of the cultural and technological legacies left by Epic Games’s 1998 hit Unreal. You can read an excerpt from the book on Kotaku.


Kaitlin’s games are all mostly text-based games made in Twine, with an explicit focus on using horror to talk about mental illness (specifically depression and eating disorders) and feminism. Her games have been reviewed and mentioned on Polygon, Bitch Magazine, Rock Paper Shotgun, Offworld, Broken Pencil, Shameless Magazine, and many other places.


Kaitlin has worked as an editor in varying capacities for numerous video game criticism websites and magazines, including Five Out of Ten, Medium Difficulty, Haywire, and as a guest editor on the mental health in video games month at Ontological Geek.

In publishing, Kaitlin works in children’s educational publishing, and has worked with Rubicon Publishing Inc. and Inhabit Media Inc. Kaitlin is also a freelance editor, specializing in substantive edits and manuscript evaluations, and has an upcoming speculative fiction anthology, Those Who Make Us: Canadian Creature, Myth, and Monster Stories with Exile Editions, scheduled for publication in Fall 2016.


Kaitlin has a BA[Honours] in English Literature and Language and Creative Writing, a MA in English and Film, Specialization in Gender and Genre, and a post-grad certificate in Creative Book Publishing.


Questions? Email me


You can read about me and my work in the following interviews/profiles:

Bitch Magazine, where I was interviewed about the role of horror in feminist gamemaking

Humber: School of Creative and Performing Arts, where I was profiled about the success of Lights Out, Please and my career path

Open Book Toronto, where I was interviewed about the intersections of fiction, storytelling, and video games

Fem Hype, where I was interviewed about my writing and gamemaking process