Announcement: Finally doing games full-time; Narrative Producer gig at Alice and Smith!

Some of you know this by now, but I wanted to write a little announcement post about it, anyways. Officially, I’m going to be doing games work full-time, rather than part-time as I’ve been doing. I’ve accepted a new position as a narrative producer at Alice and Smith, a local indie studio based in Toronto and Montreal, developing neat and non-traditional games (ARGs, specifically).

I’ve been making weird, non-traditional games in Twine, mentoring in game design/development workshops, writing for games, and doing all sorts of video game-related jobs for the past three or four years now, so I guess this new job isn’t really a surprise to anyone!

Ever since I’ve been in Toronto, I’ve been working in games, and the Toronto community is one of the best communities I’ve ever been a part of. Dames Making Games and the Gamma community is a large reason as to why I stayed in Toronto when things got really tough—financially and personally—for me; they were game changers for me, giving me enthusiasm, support, and the courage to pursue something that was a whole new world to me but was changing the way I felt about myself and my work.

I love indie games, and I love the weird, cool, and non-traditional things we can do in indie games. I love the ways I get to challenge myself as a writer through game design, and I love working with communities. I get to be a more active part of my own community and get to learn about and engage with a whole new community at the same time. How cool is that?

It was so hard leaving the publishing house I was at (Inhabit Education) since I adored every one who worked there and the work we did was so important. I learned more there than I ever thought possible, and met some of the most remarkable and talented humans I’ve ever had the pleasure of working with. I had the opportunity to work with some incredible women who are pushing boundaries in education and the arts in Nunavut, and wonderful, talented, amazing, brilliant Inuk women whom I am forever grateful to for letting me listen and be a part of these crucial conversations. And everyone that I worked with in Toronto has taught me so much, and gave me back so much confidence I had lost. I’ve never had such wonderful bosses and coworkers. The work they all strive so relentlessly for is so important. It’s going to change so many lives in Nunavut. It’s such a special place—to Canadian publishing, diverse children’s publishing, and inclusive education, but also to me.

This next step, though, was an opportunity I couldn’t turn down. I’m so incredibly lucky, and working with Alice and Smith and ARGs is going to be such a fun way to challenge myself and grow as a writer, narrative designer, and game designer. I can’t wait to immerse myself in this new community, and learn everything I can about creating fun, dynamic, and challenging non-traditional narratives in ARGs, and I can’t wait to see where this will take me.

I guess it’s not a big surprise—everyone who knows me knows this has been my passion for so many years. It’s just a shifting of my focus, honing in on areas I want to grow in as a writer and narrative/game designer, and letting me find newer ways to support and work within a community and industry that I believe so much in.