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Fact Sheet
Developer: Kaitlin Tremblay (Toronto, ON.)
Team: Art by Emilie Majarian (Made during Dames Making Games’ Feb Fatale 3: Killer Interfaces game jam)
Release Date: April 2015
Platforms: PC/Mac (browser-based, no downloads)
Website: http://www.thatmonstergames.com
Description: A horror, sci-fi fairy tale about feeling empty.
Say When is a game that interrogates the ways we attempt to modify our bodies in an effort to make ourselves feel whole. The idea is to normalize the idea of “killer interfaces” i.e. things that may be external to us, by looking at how one can commodify and integrate interfaces as a manner of therapy and healing. These interfaces come in the form of mods (brain, body, and heart) that the player must decide to attach to the main character, Lily. Some of these attempts are positive and increase Lily’s sanity. Others are detrimental and decrease her sanity. The goal is to be kind to Lily as you attempt to help her. The outcomes of the mods are not always intuitive, and encourage care and thought when facing the way we interact with another’s feelings of emptiness and helplessness.
Featured on: Bitch Magazine, Shameless Magazine, Broken Pencil Magazine
Showcased at: Indiecade (2015), Different Games (Brooklyn, NY, 2016), The Terror of Knowing (London, ON, 2016)