To date, I have written/contributing writing to a number of non-fiction books by respected publishers, such as Rue Morgue. I am the author of the non-fiction book on storytelling in video games, specifically looking at the Borderlands franchise, Ain’t No Place for a Hero (ECW Press, 2017) and I am the co-editor of the Shirley Jackson Award nominated speculative fiction anthology Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions, 2017).
Ain’t No Place for a Hero: Borderlands (ECW Press, 2017)
Author, non-fiction, video game criticism
The critically acclaimed first-person shooter franchise Borderlands knows it’s ridiculous. It’s a badge of pride. After all, Borderlands 2 was promoted with the tagline “87 bazillion guns just got bazillionder.” These space-western games encourage you to shoot a lot of enemies and monsters, loot their corpses, and have a few chuckles while chasing down those bazillion guns. As Kaitlin Tremblay explores in Ain’t No Place for a Hero, the Borderlands video game series satirizes its own genre, exposing and addressing the ways first-person shooter video games have tended to exclude women, queer people, and people of colour, as well as contribute to a hostile playing environment.
Tremblay also digs in to the way the Borderlands game franchise ― which has sold more than 26 million copies ― disrupts traditional notions of heroism, creating nuanced and compelling storytelling that highlights the strengths and possibilities of this relatively new narrative medium. The latest entry in the acclaimed Pop Classics series, Ain’t No Place for a Hero is a fascinating read for Borderlands devotees as well as the uninitiated.
“Tremblay spends a hundred and thirty-five pages discussing toxic masculinity and fart jokes with equal seriousness, accomplishing something I never thought possible: it convinced me we actually knew what we were doing.” — Anthony Burch, lead writer for Borderlands 2
Many thanks to the Ontario Arts Council writers reserve for their support of this book.
Women with Guts: Horror Heroines in Film, Tv, and Print (Alison Lang, Rue Morgue, 2017)
Contributing author, non-fiction, film criticism
Purchase link: Rue Morgue
Ever wonder about the hidden histories behind such female-centered masterpieces as Slumber Party Massacre, Inside, Ginger Snaps or The Descent? Get the story straight from the women stars, writers, producers and directors who have left their mark on the horror genre in the highly anticipated 10th volume of our Rue Morgue Library series – WOMEN WITH GUTS: Horror Heroines in Film, TV and Print.
Features new and classic interviews with BARBARA STEELE, LINNEA QUIGLEY, ANGELA BETTIS, MARY LAMBERT, ANA LILY AMIRPOUR, JENNIFER KENT and more! Plus! personal essays and tribute pieces on genre pioneers such as ANNE RICE, ELVIRA, JAMIE-LEE CURTIS, SIGOURNEY WEAVER, HEATHER LANGENKAMP, KAREN BLACK and others, by leading female horror writers ALISON (Satanic Panic) LANG, ANDREA (Rue Morgue Magazine) SUBISSATI, LIISA (How to Kill a Vampire) LADOUCEUR, ASHLEE (Graveyard Shift Sisters) BLACKWELL, and ALEX (The Faculty of Horror) WEST. (blurb from Rue Morgue).
Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions, Fall 2016)
Nominated for a Shirley Jackson Award — Edited Anthology, 2016
What resides beneath the blankets of snow, under the ripples of water, and between the husks of trees all across Canada? Monsters, creatures, and myths are everywhere—even if we don’t always see them.
With stories ranging from those about the Metis creature Rugaru, to trolls dissatisfied with modern life, to the demons that follow us from our parents’ countries, to Anishinaabe myths about the creation of creeks, Those Who Make Us explores the way we think about, and interact with, the unnatural–and shows how much the stories we create can teach us about what it means to be human.
Those Who Make Us features cross-genre stories from some of the best emerging and award-winning diverse Canadian authors. Features: Helen Marshall, Renée Sarojini Saklikar, Nathan Adler, Kate Story, Braydon Beaulieu, Chadwick Ginther, Dominik Parisien, Rebecca Schaeffer, Rati Mehrotra, Andrew Wilmot, Stephen Michell, Delani Valin, Corey Redekop, Alexandra Camille Renwick, Angeline Woon, Michal Wojcik, Andrea Bradley, and Andrew F. Sullivan.
Reviews: “This all-Canadian anthology of fantastical stories, featuring emerging writers alongside award-winning novelists, poets, and playwrights, is original, elegant, often poetic, sometimes funny, always thought-provoking, and a must for lovers of short fiction.” from a starred review on Publishers Weekly.
“[Those Who Make Us] offers a challenging, conflicted, sometimes pleasantly weird reading of Canada” from Jade Colbert, The Globe and Mail.
“The stories show tremendous openness and compassion in the face of the world’s darkness, unfairness, and indifference. This unconventional anthology largely lives up to the challenge Morris and Tremblay set for themselves” from August C. Bourré, in Quill and Quire.
Shooter (eds. Patrick Lindsey and Reid McCarter, 2015)
Contributing author, non-fiction, video games criticism
Out of print.
Shooter is an anthology of critical essays about first-person shooters. The 15 chapters explore the genre from a variety of cultural, social, political, and historical perspectives. Featuring chapters from some of the best minds in game criticism, custom hand-drawn illustrations, and a foreword by Clint Hocking, lead designer on Far Cry 2 and Splinter Cell.
My chapter is entitled “A Bundle of Bones” and looks at the portrayals of women’s bodies in the classic first-person shooter Perfect Dark.
Contributors: Robert Rath, Filipe Salgado, Gita Jackson, Ed Smith, Steven Wright, Kaitlin Tremblay, Carli Velocci, Javy Gwaltney, Corey Milne, Holly Green, Alex D. Jones, Ethan Gach, David S. Heineman, Reid McCarter, Patrick Lindsey
Illustrator: Paul Sousa
Escape to Na Pali: A Journey to the Unreal (Five Out of Ten Magazine, 2014)
Co-author, non-fiction, video game criticism
Purchase links: Five Out Of Ten
What does it mean to be alien? What makes videogame journeys worth it? Escape to Na Pali: A Journey to the Unreal is a writing adventure to the world of the classic videogame Unreal. Join Kaitlin Tremblay and Alan Williamson as they explore the sublime in videogames, the fictional architecture of game spaces, what happens when science-fiction meets high fantasy and much more. Discover why Unreal is as enthralling and relevant as ever.
This is where games writing and pop culture collide: an essential read for anyone who loves video games or just wants to take a trip to somewhere they’ve never been, from the team that brought you Five out of Ten.
Full chapter available on Kotaku.