Ain’t No Place for a Hero: Borderlands (author, non-fiction, video game criticism)
(ECW Press, 2017)
Ain’t No Place for a Hero: Borderlands tackles the problem of storytelling in video games by investigating what makes the video game franchise Borderlands so successful. It provides an in-depth discussion about how Borderlands employs humour, inclusive character design, and subversive storytelling in order to challenge the idea that video games aren’t a powerful medium for telling incredible stories.
Many thanks to the Ontario Arts Council writers reserve for their support of this book.
Women with Guts: Horror Heroines in Film, Tv, and Print (contributing author, non-fiction, film criticism)
(Alison Lang, Rue Morgue, 2017)
Pre-order links: Rue Morgue
Ever wonder about the hidden histories behind such female-centered masterpieces as Slumber Party Massacre, Inside, Ginger Snaps or The Descent? Get the story straight from the women stars, writers, producers and directors who have left their mark on the horror genre in the highly anticipated 10th volume of our Rue Morgue Library series – WOMEN WITH GUTS: Horror Heroines in Film, TV and Print.
Features new and classic interviews with BARBARA STEELE, LINNEA QUIGLEY, ANGELA BETTIS, MARY LAMBERT, ANA LILY AMIRPOUR, JENNIFER KENT and more! Plus! personal essays and tribute pieces on genre pioneers such as ANNE RICE, ELVIRA, JAMIE-LEE CURTIS, SIGOURNEY WEAVER, HEATHER LANGENKAMP, KAREN BLACK and others, by leading female horror writers ALISON (Satanic Panic) LANG, ANDREA (Rue Morgue Magazine) SUBISSATI, LIISA (How to Kill a Vampire) LADOUCEUR, ASHLEE (Graveyard Shift Sisters) BLACKWELL, and ALEX (The Faculty of Horror) WEST. (blurb from Rue Morgue).
Those Who Make Us: Canadian Creature, Myth, and Monster Stories (co-editor, fiction)
(Exile Editions, Fall 2016)
What resides beneath the blankets of snow, under the ripples of water, and between the husks of trees all across Canada? Monsters, creatures, and myths are everywhere—even if we don’t always see them.
With stories ranging from those about the Metis creature Rugaru, to trolls dissatisfied with modern life, to the demons that follow us from our parents’ countries, to Anishinaabe myths about the creation of creeks, Those Who Make Us explores the way we think about, and interact with, the unnatural–and shows how much the stories we create can teach us about what it means to be human.
Those Who Make Us features cross-genre stories from some of the best emerging and award-winning diverse Canadian authors. Features: Helen Marshall, Renée Sarojini Saklikar, Nathan Adler, Kate Story, Braydon Beaulieu, Chadwick Ginther, Dominik Parisien, Rebecca Schaeffer, Rati Mehrotra, Andrew Wilmot, Stephen Michell, Delani Valin, Corey Redekop, Alexandra Camille Renwick, Angeline Woon, Michal Wojcik, Andrea Bradley, and Andrew F. Sullivan.
Reviews: “This all-Canadian anthology of fantastical stories, featuring emerging writers alongside award-winning novelists, poets, and playwrights, is original, elegant, often poetic, sometimes funny, always thought-provoking, and a must for lovers of short fiction.” from a starred review on Publishers Weekly.
“[Those Who Make Us] offers a challenging, conflicted, sometimes pleasantly weird reading of Canada” from Jade Colbert, The Globe and Mail.
“The stories show tremendous openness and compassion in the face of the world’s darkness, unfairness, and indifference. This unconventional anthology largely lives up to the challenge Morris and Tremblay set for themselves” from August C. Bourré, in Quill and Quire.
Shooter (contributing author, non-fiction, video games criticism)
(eds. Patrick Lindsey and Reid McCarter, 2015)
Shooter is an anthology of critical essays about first-person shooters. The 15 chapters explore the genre from a variety of cultural, social, political, and historical perspectives. Featuring chapters from some of the best minds in game criticism, custom hand-drawn illustrations, and a foreword by Clint Hocking, lead designer on Far Cry 2 and Splinter Cell.
My chapter is entitled “A Bundle of Bones” and looks at the portrayals of women’s bodies in the classic first-person shooter Perfect Dark.
Contributors: Robert Rath, Filipe Salgado, Gita Jackson, Ed Smith, Steven Wright, Kaitlin Tremblay, Carli Velocci, Javy Gwaltney, Corey Milne, Holly Green, Alex D. Jones, Ethan Gach, David S. Heineman, Reid McCarter, Patrick Lindsey
Illustrator: Paul Sousa
Escape to Na Pali: A Journey to the Unreal (co-author, non-fiction, video game criticism)
(Five Out of Ten Magazine, 2014)
What does it mean to be alien? What makes videogame journeys worth it? Escape to Na Pali: A Journey to the Unreal is a writing adventure to the world of the classic videogame Unreal. Join Kaitlin Tremblay and Alan Williamson as they explore the sublime in videogames, the fictional architecture of game spaces, what happens when science-fiction meets high fantasy and much more. Discover why Unreal is as enthralling and relevant as ever.
This is where games writing and pop culture collide: an essential read for anyone who loves video games or just wants to take a trip to somewhere they’ve never been, from the team that brought you Five out of Ten.
Full chapter available on Kotaku.