Short story, “More”, accepted for publication in Frankenstein-inspired anthology We Shall Be Monsters edited by Derek Newman-Stille

I’m incredibly excited to announce that I’ve sold a short story to the Frankenstein-inspired anthology We Shall Be Monsters (Renaissance Press, 2018), edited by the Aurora-Award-winning artist, editor, and reviewer Derek Newman-Stille. You can back the the Kickstarter here, and stay tuned for more information on pre-ordering the anthology. My short story is queer, body horror […]

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Game Devs & Others: Tales from the Margins

Game Devs & Others: Tales from the Margins (Tanya DePass, CRC Press, 2018)  Contributing author, non-fiction, personal essay Purchase links: CRC Press | Amazon.com | Amazon.ca Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give […]

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We Shall Be Monsters

We Shall Be Monsters (Edited by. Derek Newman-Stille, Renaissance Press, 2018) Contributing author, fiction Purchase link: TBA Kickstarter “It is true, we shall be monsters, cut off from all the world; but on that account we shall be more attached to one another.” Mary Shelley, Frankenstein 200 years ago, Mary Shelley wrote a genre-changing book, which she […]

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Say When

Play Say When for free   Fact Sheet Developer: Kaitlin Tremblay (Toronto, ON.) Team: Art by Emilie Majarian (Made during Dames Making Games’ Feb Fatale 3: Killer Interfaces game jam) Release Date: April 2015 Platforms: PC/Mac (browser-based, no downloads) Website: http://www.thatmonstergames.com Description: A horror, sci-fi fairy tale about feeling empty. Say When is a game that interrogates the ways we attempt to modify our bodies […]

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Stop Me If You’ve Heard This One Before

Play Stop Me If You’ve Heard This One Before for free Fact Sheet Developer: Kaitlin Tremblay (Toronto, ON.) Release Date: September 2013 Platforms: PC/Mac (browser-based, no downloads) Website: http://www.thatmonstergames.com Description: Elizabeth is falling apart and the only way to save her might be to take herself apart — literally. A body horror Twine about self-harm and eating disorders. […]

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There Are Monsters Under Your Bed

Play There Are Monsters Under Your Bed for free Fact Sheet Developer: Kaitlin Tremblay (Toronto, ON.) Release Date: December 2013 Platforms: PC/Mac (browser-based, no downloads) Website: http://www.thatmonstergames.com Description: Trying to leave your bedroom isn’t as easy as it sounds, especially when you have to fight monsters (that may or may not be there) in order to even get up […]

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One Night in a Haunted House

Play One Night in a Haunted House for free for free Fact Sheet Developer: Kaitlin Tremblay (Toronto, ON.) Team: Sound by Chris D. (Made for Dames Making Games’ Dread Jam game jam) Release Date: October 2015 Platforms: PC/Mac (browser-based, no downloads) Website: http://www.thatmonstergames.com Description: What will you do to pass a night of insomnia? What if you’re not alone in your apartment? What if you are? […]

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Lights Out, Please

Play Lights Out, Please for free Fact Sheet Developer: Kaitlin Tremblay (Toronto, ON.) Contributors (writers/programmers): Porpentine, Vicky He, John R., Meghan, Jericho Bull, Ashley, Carli Velocci, Kitty Horrorshow, Stephen Wilds, Kelsi Morris, Cathleen Macdonald, Sarah, and Kira Release Date: October 2014 Platforms: PC/Mac (browser-based, no downloads) Website: http://www.thatmonstergames.com Description: In this anthology, play stories about what terrifies us […]

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Lights Out, Please released today!

Lights Out, Please — we want to tell you a ghost story. I am really happy to announce that Lights Out, Please is available to play online today! It’s free or pay-what-you can to play, and all proceeds are evenly split between all thirteen of the contributors. Have you ever been afraid to walk home […]

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Lights Out, Please Call For Submissions

Lights Out, Please is a collection of short, fictional games that are meant to do two things: 1) play off a traditional urban legend or ghost story, and 2) reflect how the fear in these stories isn’t extraordinary, but quite commonto a lot of people. I originally started Lights Out, Please as a way to […]

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