Watch Dogs Legion

Watch Dogs Legion Ubisoft Toronto, 2020 (Xbox Series X, Xbox One, PS5, PS4, Stadia, Amazon Luna) Team Lead Narrative Designer, post-launch and multiplayer content With the post launch director, I helped develop the vision for Watch Dogs Legion’s live roadmap. This included developing new world systems, narrative direction, as well as leading a team of […]

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Grindstone

Grindstone Capybara Games, 2020 (iOS, Nintendo Switch, Epic Game Store) Lead Narrative Designer, post-launch content I am co-leading Grindstone’s live update roadmap, alongside the producer, lead programmer, and other key team members. I am contributing game direction and design, including new features, characters, and systems, as well as leading the writing and localization process. Updates […]

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The Next Step: Spotlight

The Next Step: Spotlight Relish Interactive, 2018 (iOS, Android) Lead Narrative Designer Working with The Next Step’s TV writer, I designed the narrative system, taking into account brand guidelines and IP restrictions. This included developing the choice-based gameplay system, when to interject dance mini-game within the story, and creating friendship mechanics.

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The Black Watchmen: Alone in the Dark Web

The Black Watchmen: Alone in the Dark Web Alice & Smith, 2016 (Steam) Designer & Writer For this permanent ARG DLC, I was the main writer and game designer, tasked with expanding the existing universe for new mechanics and stories. I also performed in the live kick-off event hosted on Twitch, where the other designer […]

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A Mortician’s Tale

A Mortician’s Tale Laundry Bear Games, 2020 (iOS, Steam, Humble, Itch.io) Lead Writer I wrote and oversaw all the dialogue and in-game emails, and determined how the creative direction would be implemented in the game’s story. I helped create characters, determined their voices and in-game story arcs, and integrated research on funeral practices into existing […]

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