Watch Dogs Legion

“I’ve already become obsessed with the NPCs in Watch Dogs Legion” PC GAMER “…the option to recruit and play as almost anyone in the city makes it feel unlike anything I’ve ever played” VG247 Watch Dogs Legion Ubisoft Toronto, 2020 (Xbox Series X, Xbox One, PS5, PS4, Stadia, Amazon Luna) Team Lead Narrative Designer, post-launch […]

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Grindstone

“It’s an instant Classic” Oli Welsh, Eurogamer “Grindstone wasn’t just a great puzzle game, it was one of my favorite experiences of last year.” Patrick Klepek, VICE “Grindstone is a perfect balance of risk and reward.” Nicole Carpenter, Polygon Grindstone Capybara Games, 2020-2021 (iOS, Nintendo Switch, Epic Game Store) Lead Narrative Designer, post-launch content I […]

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The Next Step: Spotlight

The Next Step: Spotlight Relish Interactive, 2018 (iOS, Android) Narrative Designer Working with The Next Step’s TV writer, I designed the narrative system, taking into account brand guidelines and IP restrictions. This included developing the choice-based gameplay system, when to interject dance mini-game within the story, and creating friendship mechanics.

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The Black Watchmen: Alone in the Dark Web

The Black Watchmen: Alone in the Dark Web Alice & Smith, 2016 (Steam) Designer & Writer For this permanent ARG DLC, I was the main writer and game designer, tasked with expanding the existing universe for new mechanics and stories. I also performed in the live kick-off event hosted on Twitch, where the other designer […]

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A Mortician’s Tale

“An approachable and thought-provoking meditation on life’s only certainty.” PC GAMER, 82/100 “One Of Polygon’s Best Games of 2017 — The video game industry is built on the destruction of bodies of all kinds. How refreshing to play a game that asks you to care for them, even after their life has left.” POLYGON “Do […]

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