I give presentations and guest lectures, mostly focusing on narrative design and writing in video games and the intersections of mental health and video games. I have spoken at Indiecade (LA, 2016), Indiecade East (New York, 2016), NXNE (June, 2016), and many others. I have also given guest lectures at universities, including Sheridan and Wilfrid Laurier University.

“I Am Okay: Feminist Poetics of Self-Dismemberment in Video Games and Mental Health Activism” 

ACCUTE, 2017 (Toronto)

At ACCUTE 2017, I will presenting a paper about the feminist use of body horror in game development focused on mental health and healing. The panel is called Transforming the Machine: Feminist Interventions in Digital Poetics and includes myself, Lai-Tze Fan, and Julia Polyck-O’Neill.

Roundtable with makers from Every1Games, Dames Making Games and Hand Eye Society

Rendezvous with Madness Film Festival, 2016 (Toronto)

Join creators and players from Toronto video gaming communities to discuss how gaming and mental health aspects intersect. This panel will include discussions about who is making games today, how experiences with mental health affect creating and playing games, mental health topics explored in games and how gaming can assist with mental wellness, creating communities and artistic expression. Join moderator Sarah Saucier to talk with gamers Al Donato, Kaitlin Tremblay and Marishka Zachariah!

Seance in the Stacks!

Toronto Public Library, 2016 (Toronto)

Kelsi Morris and I participated in a Halloween event at the Toronto Public Library, where we discussed the themes and stories in our anthology Those Who Make Us: Canadian Creature, Myth, and Monster Stories.

So, You Want To Be A Games Writer?

Indiecade, 2016 (Los Angeles)

This talk will explores how to get started as an independent games writer. Kaitlin will draw on how her experience as a professional editor and published writer has affected her breaking into games writing, as well as the experience of other games writer, in order to talk about what games writing is and how to do it.

Game Development as a Coping Strategy for Mental Health

Indiecade, 2016 (Los Angeles)

This panel consisted of myself, Alex Holowka, Andrea Ayres, and Jenny Jiao Hsia and looked at how game development and mental health intersect.

Master Class in Storytelling and Game Development

NXNE Future Land 2016, Toronto

Navid Khavari from Ubisoft and I discuss narrative creation and character development in assumed versus explicit narrative games.

Create A New Passage: Why I Chose Gamemaking to Tell Stories About Healing

Indiecade East, 2016 (New York)

A lightning round talk on why I make games about healing, and the differences between video games and publishing as industries for creatives.

Narratives in Video Games

Sheridan College, 2016 (Oakville)

A guest lecture to Jason MacIsaac’s students about narratives in games, with a central focus on how and why I write horror games as a means of expressing mental illness within a feminist framework.

So, I’ve Become a Gamemaker

Wilfrid Laurier University, 2015 (Waterloo)

A presentation to Dr. Andrea Austin’s English and Film Studies students on how I became a gamemaker, my thoughts on storytelling and games, and what role my English degrees helped me in this career path.

Interview with Sam Barlow, at WordPlay

WordPlay, 2015 (Toronto)

As part of the main stage activities, I interviewed Sam Barlow in an interactive, audience-participation Twine interview about his work on Her Story, Silent Hill, and writing in video games in general.

Gender and Games Presentation (Grade 7/8 Middle School Class)

Toronto District School Board, 2014 (Toronto)

A presentation on stereotypes regarding gender in video games for a Grade 7/8 middle school classroom. With the students, I discussed stereotypes that exist both in video games themselves and in the industry surrounding them regarding the way we talk about girls who game.

E-Poetry, Performance, Play: Twine workshop + Talk on my games

York University, 2014 (Toronto)

A presentation on the rhetorical use of dismemberment in my games as a feminist strategy of rejecting idealized beauty norms and of reclaiming control over my body. Also, a workshop co-led with Kara Stone on how to use Twine.

Dames Making Games: October Speaker Social 

Dames Making Games, 2014 (Toronto)

A presentation on my first game Stop Me If You’ve Heard This One Before, and on how to talk about eating disorders in video games.

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