I am a writer, editor, narrative design consultant, and independent gamemaker, focusing on horror, feminism, and mental illness activism. I am committed to fostering compassion, empathy, diversity, and inclusivity in all aspects of my work. I am an active member of the feminist video game collective, Dames Making Games.
Writer/Game & Narrative Designer
I am the Narrative Producer at Alice and Smith, writing and creating narrative-driven puzzles for ARGs (alternate reality games).
I am also the lead writer on A Mortician’s Tale by Laundry Bear Games and am a narrative design editor and consultant, currently consulting on VR games. I was narrative editor on the VR game, Eviction Notice, about cultural loss and forced eviction by Tanya Kan, and was the narrative designer on the VR game, Globes.
My independent games are all mostly text-based horror games made in Twine, with an explicit focus on using horror to talk about mental illness (specifically depression and eating disorders) and feminism. My games have been reviewed and mentioned on Polygon, Bitch Magazine, Rock Paper Shotgun, Offworld, Broken Pencil, Shameless Magazine, and many other places.
As a writer, I focus mainly on video games, feminism, and mental illness. My video games criticism has been published on Playboy, Vice Gaming, The Mary Sue, Unwinnable, Canadian Notes and Queries, and I have an upcoming commissioned article for The Literary Review. My other writing can be found on The Toast, Ravishly, Harlot Magazine, and in the youth oriented intersectional feminist magazine Shameless Magazine.
I am the co-author of the book Escape to Na Pali: A Journey to the Unreal, which is a critical examination of the cultural and technological legacies left by Epic Games’s 1998 hit Unreal. You can read an excerpt from the book on Kotaku.
My second book is on subversive storytelling in Borderlands and it will be published by ECW Press in Fall 2017.
“Tremblay is a vivid and unflinching writer,” writes Alison Lang on Broken Pencil.
I have worked as an editor in varying capacities for numerous video game criticism websites and magazines, including Five Out of Ten, Medium Difficulty, Haywire, and as a guest editor on the mental health in video games month at Ontological Geek.
In publishing, I have worked in children’s educational publishing, and have worked with Rubicon Publishing Inc. and Inhabit Education, specifically developing inclusive literacy initiatives and reading series that focus on health and diversity. I am also a freelance editor, specializing in substantive edits and manuscript evaluations for adult fiction and non-fiction, and was the co-editor on the cross-genre, speculative fiction anthology, Those Who Make Us: Canadian Creature, Myth, and Monster Stories with Exile Editions (Fall 2016).
I have a BA[Honours] in English Literature and Language and Creative Writing, a MA in English and Film, Specialization in Gender and Genre, and a post-grad certificate in Creative Book Publishing. My MA thesis focused on representations of gender in westerns and the intersection of gender and grotesque presentations of bodies in postmodern feminist poetry.