| About |

I am a writer, narrative designer, and independent game developer, focusing on horror, feminism, and mental illness activism. I am committed to fostering compassion, empathy, diversity, and inclusivity in all aspects of my work. I am an active member of the feminist video game collective, Dames Making Games, and am on three committees with DMG: conflict resolution, programming, and community promotion. I am a narrative designer at Ubisoft Toronto.

Writer/Game & Narrative Designer

“Tremblay is a vivid and unflinching writer,” writes Alison Lang on Broken Pencil.

I am a freelance writer and narrative designer, with experience in video games, VR, ARGs, and interactive fiction.

I am also the lead writer on A Mortician’s Tale by Laundry Bear Games and am a narrative design editor and consultant. I was the narrative designer on the VR game, Globes. I was a narrative producer at Alice and Smith, where I wrote and created narrative-driven puzzles for ARGs (alternate reality games).

My independent games are all mostly text-based horror games made in Twine, with an explicit focus on using horror to talk about mental illness (specifically depression and eating disorders) and feminism. My games have been reviewed and mentioned on Polygon, Bitch Magazine, Rock Paper Shotgun, Offworld, Broken Pencil, Shameless Magazine, and many other places.

Writer/Non-fiction Critic

As a writer, I focus mainly on video games, feminism, and mental illness. My video games criticism has been published on Playboy, Vice Gaming, The Mary Sue, Unwinnable, Canadian Notes and Queries, and I have an upcoming commissioned article for The Literary Review. My other writing can be found on The Toast, Ravishly, Harlot Magazine, and in the youth oriented intersectional feminist magazine Shameless Magazine.

I am the co-author of the book Escape to Na Pali: A Journey to the Unreal, which is a critical examination of the cultural and technological legacies left by Epic Games’s 1998 hit Unreal. You can read an excerpt from the book on Kotaku.

I contributed an essay on Mothra to the Rue Morgue supplement, Women with Guts: Horror Heroines in Film, TV, and Print (June 2017).

My second book is on subversive storytelling in Borderlands and it will be published by ECW Press in Fall 2017.


I have worked as an editor in varying capacities for numerous video game criticism websites and magazines, including Five Out of Ten, Medium Difficulty, Haywire, and as a guest editor on the mental health in video games month at Ontological Geek.

I am currently the editor of the feminist and queer comic #PROJECTSOLACE by Leisha Riddel.

In publishing, I have worked in children’s educational publishing, and have worked with Rubicon Publishing Inc. and Inhabit Education, specifically developing inclusive literacy initiatives and reading series that focus on health and diversity. I am also a freelance editor, specializing in substantive edits and manuscript evaluations for adult fiction and non-fiction, and was the co-editor on the cross-genre, speculative fiction anthology Those Who Make Us: Canadian Creature, Myth, and Monster Stories with Exile Editions (Fall 2016).


I have a BA[Honours] in English Literature and Language and Creative Writing, a MA in English and Film, Specialization in Gender and Genre, and a post-grad certificate in Creative Book Publishing. My MA thesis focused on representations of gender in westerns and the intersection of gender and grotesque presentations of bodies in postmodern feminist poetry.