| Press | Dev Diary, Episode 71, I chat about my work in the video game industry to date The Game Awards, Member of the inaugural 2020 Future Class at The Game Awards IGF 2021 Excellence in Narrative Jury Announcement Waypoint/Vice, How ‘Grindstone,’ a Game About Matching Colors, Solved Its Colorblind Issue Women and Popular Culture in Canada, “Playing with Identity: Exploring the Role of Gender, Death Positivity, and Queer Representation in A Mortician’s Tale” by Victoria Kannen and Aaron Langille Mobile Syrup, Canadian game developers discuss obstacles they face as women in the industry Game Developer, In defense of fanfiction: Game devs share how writing fanfiction kickstarted a career in games Gamespot, Death Positivity In Games Is Good Mobile Syrup, Watch Dogs: Legion narrative lead on writing a game with no defined protagonist Script Lock, Script Lock Episode 52 Play Diaries, My Favourite Game (of 2021) CBC, Resident Evil’s ‘tall vampire lady’ a welcome twist on style and terror, says game designer Women Of Ubisoft – Kaitlin Tremblay, An Interview for Ubisoft’s Women of Ubisoft Series An Interview of Kaitlin Tremblay, author of “More” in We Shall Be Monsters Bitch Media, Flesh & Twine; A New Storytelling Platform Explores Gender Horror with Each Click Blanket Fort Chats: Kaitlin Tremblay Push Square, Feature: What 25 Years of Resident Evil Means to Game Developers Now Toronto, Should video games be treated like literature? The Walrus, Why the Unapologetic Representation of LGBTQ Love in Online Games Is Worth Celebrating Open Book, Fifth Business; First-Person Shooter – Whither the Great Video Game Adaptation? CBC, Let’s Play: Video games focused on mental health My Favourite Game, ShiningForce, by Kait Tremblay