| Press |



Gamespot | Death Positivity In Games Is Good

Gabby DaRienzo and I were interviewed about death in video games, alongside Nicolas Guérin (Spiritfarer) and Ian Dallas (What Remains of Edith Finch), by Jordan Ramée



Mobile Syrup | Watch Dogs: Legion narrative lead on writing a game with no defined protagonist

I was interviewed about my work on Watch Dogs: Legion.


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That Shelf | Watch Dogs Legion: Interview with Narrative Designer Kaitlin Tremblay

I was interviewed about my work on Watch Dogs: Legion.


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CBC Day 6 | Sea of Solitude is the latest high-profile video game to artfully explore mental health, trauma and isolation

I was interviewed about designing and writing games about mental health, alongsidegame design professor Sandra Danilovic, by Jonathan Ore


Screen Shot 2019-04-19 at 2.31.00 PMWomen Of Ubisoft – Kaitlin Tremblay | An Interview for Ubisoft’s Women of Ubisoft Series

I was interviewed about my work in games, getting into games writing, and the important of diversity and inclusion, by Youssef Maguid


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Building A Better World Through Games| Press Coverage Of The “Building A Better World Through Games” Panel, by Ubisoft Toronto and XBox Canada

A panel I moderated on building a better world through video games was covered by Game Industry Biz, by Brendan Sinclair 


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We Shall Be Monsters | An Interview of Kaitlin Tremblay, Author of “More” in We Shall Be Monsters

I was interviewed about my short story “More” for the Frankenstein-inspired anthology We Shall Be Monsters, by Derek Newman-Stille.


Screen Shot 2019-04-16 at 11.37.46 AMThe Walrus | Why the Unapologetic Representation of LGBTQ Love in Online Games Is Worth Celebrating

I was interviewed about the importance of LGTBQIA representation in video games, by Amanda Scriver.


shameless banerShameless Magazine (Issue 35) | Strength in Numbers

I was interviewed about the importance of community support (specifically related to Dames Making Games) in mental health recovery, by N. Siu Van.


Screen Shot 2018-05-21 at 8.33.39 PM.pngOpen Book Toronto | Fifth Business; First-Person Shooter – Whither the Great Video Game Adaptation?

I was interviewed about the potential future for Canadian Literature adaptations into videogames, by Evan Munday.


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Bitch Magazine | Flesh & Twine: A New Storytelling Platform Explores Gender Horror With Each Click

I was interviewed about the role of horror in feminist gamemaking, by Carli Velocci.


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Humber: School of Creative and Performing Arts | Publishing Grad Nominated for Five Video Game Awards

I was profiled about the success of Lights Out, Please and my career path.


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Open Book Toronto  Special Feature: Kaitlin Tremblay on her Interactive Fiction Game, Lights Out, Please

I was interviewed about the intersections of fiction, storytelling, and video games


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Fem Hype | Blanket Fort Chats: Game Making with Kaitlin Tremblay

I was interviewed about my writing and gamemaking process


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University of Windsor Alumni | The Medium is the Terrifying Message

I was interviewed about my games and current editorial work.