Games Writing Resources
A list of continually updated recommendations for books, videos, blogs and more on narrative design and writing interactive fiction
How to Get a Job as a Games Writer, Game Industry Biz Academy (interviewed, direct link)
“Finding a job in the games industry is no easy task. Our guides can help you to find the right path to the games industry job of your dreams.“
Narrative Design and Talks
Telling Story Through Gameplay, GamesIndustry.Biz Academy (author, director link)
“In a case study looking at Grindstone, Kaitlin Tremblay explains what it means to tell stories in games that look like they may not have a lot of space for narrative”
Everlasting Narrative: Developing a Rulebook for the Theory and Practice for Creating Never-Ending Narrative in Games, Project Horseshoe 2019 white paper (contributing author, direct link)
“With the growing dominance of free-to-play games, and games-as-a-service, more and more games are meant to be played for years instead of hours. But classic storytelling techniques are difficult to implement and maintain in live games. We set out to catalog the best practices for delivering story for a game that never ends.“
Storytelling with Verbs: Integrating Gameplay and Narrative, GDC 2020 (speaker, direct link)
“In this 2020 GDC Virtual Talk, Capybara Games’ Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, etc., with specific examples from games in AAA, indie, mobile, ARGs, and escape rooms, and with a special eye toward how this becomes even more imperative in collaborative or competitive game spaces.“
The Daily Grind Dev Diary: An In-Depth Retrospective on Grindstone’s Ranked Leaderboard Mode, Capybara Games (author, direct link)
“With the launch of the third Daily Grind leaderboard mode, we wanted to take some time to write up a bit of the process and design intent behind all three Daily Grind modes, with a special focus on the latest one, Fortune Grind!“
Design Post-Mortem on Helgä’s Slöp Höuse, Capybara Games (author, direct link)
“At the launch of the Slöp Höuse update, the Grindstone team wanted to take some time and talk through the design process behind the creation of Helgä’s Slöp Höuse, the first fully brand new progression loop introduced to Grindstone since the game’s initial launch.“
Nurturing Narrative Teams, New Media Manitoba (speaker, direct link)
“In this webinar join us for a presentation from Kaitlin Tremblay who is a writer and narrative designer at CAPY Games. She’ll be presenting strategies for nurturing (sustainably building and growing) narrative teams within studios, with a specific look at the role of community building and how team integration plays into this.“
Writing and Designing Text-Based Horror Games about Mental Illness, Narrascope 2020 (speaker, direct link)
“While horror games often focus heavily on visual representations of fear and terror, text-based horror provides its own unique challenges. We’ll talk about creating atmosphere, building tension, and creating a pervasive feeling of terror, while still providing meaningful player agency.“
A short blog post abut how Kena; Bridge of Spirts and The Wild At Heart use the Pikmin mechanic differently to reinforce character.
A short blog post about how Death Stranding and Lake use delivery mechanics for two very different stories.
A short blog post about how Unpacking and Last Call use the same mechanic to tell very different stories.
A retrospective so far on my career in games.
A transcript of my IndieCade East 2016 talk, about why I started making games (cw: mental illness, eating disorders)
Some thoughts on editing the Mental Health in Games month at the Ontological Geek.