narrative design reading (and watching) list

Books The Game Narrative Toolbox My go-to. It’s an excellent primer if you’re first learning about writing for games and narrative design. But if you’re more experienced, it’s also a good way to lend a common language to a practice and process you’re probably already doing. Includes worksheets that are good references, as well as […]

Read More

Small Thoughts on a Big Decade

Like most people, I’ve been thinking a lot about the past decade. It’s weird to think of milestones like this when they’re so big. It’s a decade, of course it’s big. The past ten years contain the entirety of my career in the games industry (I started writing and editing for a games website, the […]

Read More

Ain’t No Place for a Hero

Ain’t No Place for a Hero: Borderlands (ECW Press, 2017) Author, non-fiction, video game criticism Pre-order links: Amazon.ca  | Amazon.com  | Indigo | Barnes & Noble The critically acclaimed first-person shooter franchise Borderlands knows it’s ridiculous. It’s a badge of pride. After all, Borderlands 2 was promoted with the tagline “87 bazillion guns just got bazillionder.” These space-western games encourage you […]

Read More

Solace State

For more information on Solace State see Vivid Foundry’s game page. Fact Sheet Developer: Vivid Foundry (Toronto, ON.) My role: Narrative Editor Team: Created by Tanya Kan Release Date: In Development Platforms: PC/Mac Website: https://vividfoundry.com/solace-state-official/ Description: A Hybrid Visual Novel about youth developing unity and social trust in a despotic sci-fi metropolis. You play as Chloe, a bio-hacker who must […]

Read More

Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing

The following is the transcript of the talk I gave at IndieCade East 2016, part of the Alternate Universe: Design Lessons from the Other Other Indies track. Content warning for mental illness (eating disorders) Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing I am a professional editor and writer in […]

Read More

NITE Team 4

For more information on NITE TEAM 4 see Steam. Fact Sheet Developer: Alice & Smith (Montreal, QC.) My role: Lead narrative designer/producer, writer Release Date: April 2016 Platforms: PC/Mac (Steam) Website: http://store.steampowered.com/app/544390/ Description: NITE Team 4 is a story-driven military hacking simulation game that explores the world of cyberwarfare and features realistic mission scenarios. It will be released on Steam for PC […]

Read More

Eviction Notice

For more details on Eviction Notice Fact Sheet Developer: Vivid Foundry (Toronto, ON.) Team:  Vivid Foundry (Tanya Kan, Mik Fok, and Kat Pavlov). Executive Producer/Lead 3D and Texture Artist/Level Builder/Writer/Voice Actor Tanya Kan, Programmer/Game Designer/Narrative Editor Mic Fok, Sound Engineer/Sound Producer/Narrative Editor Chris Donnelly, 3D Artist Kat Pavlov, Texture Artist Ksenia Eic, Narrative Editor Kaitlin Tremblay, Voice […]

Read More

Globes

For more details on Globes: Check out the trailer here. Fact Sheet Developer: Kimberly Koronya (Toronto, ON.) My role: Narrative designer Team: Developer, producer, artist, writer Kimberly Koronya, Programmer Mic Fok, Sound designer Jen Costa, Narrative Designer Kaitlin Tremblay Release Date: In Development Platforms: HTC Vive (VR) Website: n/a Description: “Globes” is a virtual reality experience where the player is immersed in the real […]

Read More

| Essays |

Major Features: Women Helping Women: Finding Support in Community (The Toast, October 2015) The Horror of Being Human (Unwinnable, October 2015, Issue 63) What I’ve Learned From Failing and Failing at Out There (Playboy, October 2015) Shaping Worlds (Unwinnable, August 2015, Issue 56) What Major League Baseball and Strategy Video Games Have In Common (Playboy, August 2015) Games Don’t Need […]

Read More