Games About Throwing Lil Creatures At Big Creatures

So for this post I want to talk about two of my favourite games of 2021, a year filled to the brim with incredible games: The Wild At Heart by Moonlight Kids and Kena: Bridge of Spirits by Emberlab. These are two incredibly gorgeous games, lavish and lush with beauty and danger, and full of […]

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Games about delivering packages

I’ve become obsessed with Death Stranding lately. When it initially released, I bounced off of it due to a combination of burnout and not a lot of free time. But given a few conversations with folks about it, I was prompted to pick it back up. And it got its hooks into me. Deep. This […]

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Games About Packing and Unpacking Boxes

I miss talking about games! And particularly, I miss geeking out about the specific and cool things happening in narrative design. So, in an effort to combat how much I miss hallway talks at GDC, con cofffees and dinners, and casual get togethers, I’m going to try writing about games (again). Mostly because there are […]

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narrative design reading (and watching) list

Books The Game Narrative Toolbox My go-to. It’s an excellent primer if you’re first learning about writing for games and narrative design. But if you’re more experienced, it’s also a good way to lend a common language to a practice and process you’re probably already doing. Includes worksheets that are good references, as well as […]

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Small Thoughts on a Big Decade

Like most people, I’ve been thinking a lot about the past decade. It’s weird to think of milestones like this when they’re so big. It’s a decade, of course it’s big. The past ten years contain the entirety of my career in the games industry (I started writing and editing for a games website, the […]

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Ain’t No Place for a Hero

Ain’t No Place for a Hero: Borderlands (ECW Press, 2017) Author, non-fiction, video game criticism Pre-order links: Amazon.ca  | Amazon.com  | Indigo | Barnes & Noble The critically acclaimed first-person shooter franchise Borderlands knows it’s ridiculous. It’s a badge of pride. After all, Borderlands 2 was promoted with the tagline “87 bazillion guns just got bazillionder.” These space-western games encourage you […]

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Solace State

For more information on Solace State see Vivid Foundry’s game page. Fact Sheet Developer: Vivid Foundry (Toronto, ON.) My role: Narrative Editor Team: Created by Tanya Kan Release Date: In Development Platforms: PC/Mac Website: https://vividfoundry.com/solace-state-official/ Description: A Hybrid Visual Novel about youth developing unity and social trust in a despotic sci-fi metropolis. You play as Chloe, a bio-hacker who must […]

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Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing

The following is the transcript of the talk I gave at IndieCade East 2016, part of the Alternate Universe: Design Lessons from the Other Other Indies track. Content warning for mental illness (eating disorders) Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing I am a professional editor and writer in […]

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NITE Team 4

For more information on NITE TEAM 4 see Steam. Fact Sheet Developer: Alice & Smith (Montreal, QC.) My role: Lead narrative designer/producer, writer Release Date: April 2016 Platforms: PC/Mac (Steam) Website: http://store.steampowered.com/app/544390/ Description: NITE Team 4 is a story-driven military hacking simulation game that explores the world of cyberwarfare and features realistic mission scenarios. It will be released on Steam for PC […]

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Eviction Notice

For more details on Eviction Notice Fact Sheet Developer: Vivid Foundry (Toronto, ON.) Team:  Vivid Foundry (Tanya Kan, Mik Fok, and Kat Pavlov). Executive Producer/Lead 3D and Texture Artist/Level Builder/Writer/Voice Actor Tanya Kan, Programmer/Game Designer/Narrative Editor Mic Fok, Sound Engineer/Sound Producer/Narrative Editor Chris Donnelly, 3D Artist Kat Pavlov, Texture Artist Ksenia Eic, Narrative Editor Kaitlin Tremblay, Voice […]

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