Project Horseshoe Whitepaper Published: Everlasting Narrative: Developing a Rulebook for the Theory and Practice for Creating Never-Ending Narrative in Games

In 2019, I attended Project Horseshoe and participated in a workgroup dedicated to developing a rulebook for creating stories that are not designed to end (such as for games as a service, live games, etc.) The whitepaper based on our workgroup topic has been published on the Project Horseshoe Reports page! The whitepaper is called […]

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Small Thoughts on a Big Decade

Like most people, I’ve been thinking a lot about the past decade. It’s weird to think of milestones like this when they’re so big. It’s a decade, of course it’s big. The past ten years contain the entirety of my career in the games industry (I started writing and editing for a games website, the […]

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Creative non-fiction story, “Kayfabe” accepted for publication in anthology

My creative non-fiction story, “Kayfabe” has been accepted for publication in the anthology Better Than IRL (ed. Katie West and Jasmine Elliot, Fiction & Feeling, 2020). Better Than IRL is a collection of true stories written by people who fostered connection and sharing on the internet from around 2003 to 2013. The book will be personal and […]

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Better Than IRL: True Stories About Finding Your People On The Untamed Internet

Better Than IRL: True Stories About Finding Your People On The Untamed Internet (Edited by Katie West and Jasmine Elliot, Fiction & Feeling, 2019) Contributing author, fiction Pre-order link: https://fictionandfeeling.com/products/better-than-irl  “Better Than IRL is a collection of true stories about finding your people on the untamed internet. This wild version of the internet existed in a […]

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Talking about mental health and video games on the CBC

I was recently invited onto CBC Day 6 to talk about writing and designing video games about mental health, alongside game design professor Sandra Danilovic and hosted by Jonathan Ore. In the video, we talk about designing fun challenges that still tackle difficult subjects, the use of metaphor in both writing and design, and why […]

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Interviewed for the Women Of Ubisoft Series

Women Of Ubisoft – Kaitlin Tremblay | An Interview for Ubisoft’s Women of Ubisoft Series I was interviewed about my work in games, getting into games writing, and the important of diversity and inclusion, by Youssef Maguid

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Ubisoft x Riot Games x Microsoft: Building A Better World Through Games

Back in March for International Women’s Day, I moderated a panel about how women are working to build a better world through games. This included talking about what our vision for a better world in games means, as well as the strategies we’ve employed to help solve the challenges we’ve encountered. Panelists: Soha El-Sabaawi (Riot […]

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New workshops and panels!

It’s been awhile since I’ve done any sort of update, but I’ll be leading a new workshop and moderating a Q&A at DMG as part of the Comics X Games at TCAF! Check ’em out! May Speaker Social: Later Alligator!, May 11th, 5:00pm, at Toronto Media Arts Centre Featuring the classic hand-drawn animation style of SmallBu […]

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We Shall Be Monsters available for purchase

Some last minute bit of year end news! My short story, “More” is in We Shall Be Monsters, a Frankenstein-inspired anthology edited by Derek Newman-Stille. “More” is queer, body horror erotica about navigating your body through intimacy and mental illness. You can buy it direct from Renaissance Press‘s website or from Amazon (Amazon.ca & Amazon.com)

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