A Mortician’s Tale

For more information on A Mortician’s Tale see Laundry Bear’s A Mortician’s Tale game page or the A Mortician’s Tale Steam page.

Fact Sheet

DeveloperLaundry Bear (Toronto, ON.)

My role: Lead writer

Team: Developers/Producers Laundry Bear (Gabby DaRienzo and Andrew Carvalho), Composer Halina Heron, Sound designer Jen Costa, Audio Programming Robby DuGuay, Lead Writer Kaitlin Tremblay

Release Date: October 18, 2017

Platforms: PC/Mac (Steam, itch.io)


DescriptionA Mortician’s Tale (previously titled Mortuary Simulator) is a narrative-driven death positive video game where you play as a mortician tasked with running a funeral home—preparing the cadavers of the deceased (via embalming or cremation), attending their funerals and consoling their loved ones, and running the business.

The game is greatly inspired by Caitlin Doughty and The Order of the Good Death, and is an informative (and sometimes humorous) look at the current state of and the future of the western death industry. (from A Mortician’s Tale website)

Nominated for a Nuovo Award at the 2018 Independent Games Festival, with an Honorable Mention for Excellence in Narrative.

“One of 2017’s Best Games” — Kotaku

“An approachable and thought-provoking meditation on life’s only certainty.” — PC Gamer, 82/100

A Mortician’s Tale provides an excellent way to join that conversation while shedding some light on a mysterious business that would prefer to stay cloaked in darkness. It’s a short game, only an hour or so long, but it leaves an impact far beyond its runtime.” — Destructoid, 8/10

“This is a beautiful game. It scared me. It moved me. Most of all, it made me stop what I was doing and think.” – Eurogamer

“In addition to incredible visuals, the game stands out for its simple and elegant writing / Além de visuais incríveis, o jogo se destaca por sua escrita simples e elegante.”  — Queer as Geek, 8.5/10

“A Mortician’s Tale challenges the gaming status quo with a smart narrative and uncomfortable subject matter, and that is what art is supposed to do. It is supposed to push us beyond ourselves.” — Rogues Portal

“”Do yourself a favor and take the time to read the contents of every exchange, and your experience will be richer for it.” — Rock Paper Shotgun

Featured on: Wired, MashablePolygonVenture Beat, KotakuPC Gamer, Waypoint, Eurogamer, USGamer Podcast, US Gamer, Giant BombThe Giant Beastcast – Episode 126NOW Magazine, Zam, Rock Paper ShotgunCBC, Rogues PortalAutomaton (Japan), Queer as Geek, DestructoidRolling Stone, HazlittKotakuInverse, SiliconeraDestructoid, GameMaster (February 2017 issue), Unwinnable Monthly (Issue #88), Glixel, Rock Paper Shotgun, CBC, Todas Gamers

Showcased at: Double Fine and Iam8bit’s Day of the Devs (Nov 2016) (you can watch the trailer for all the games showcased, including A Mortician’s Tale, here), Different Games (Toronto, June 2017), Damage Camp (Toronto, September 2017)