A Mortician’s Tale

For more information on A Mortician’s Tale see Laundry Bear’s A Mortician’s Tale game page or the A Mortician’s Tale Steam page.

Fact Sheet

DeveloperLaundry Bear (Toronto, ON.)

My role: Lead writer

Team: Developers/Producers Laundry Bear (Gabby DaRienzo and Andrew Carvalho), Composer Halina Heron, Sound designer Jen Costa, Audio Programming Robby DuGuay, Lead Writer Kaitlin Tremblay

Release Date: In Development

Platforms: PC/Mac (Steam)

Websitehttp://laundrybear.com/a-morticians-tale

DescriptionA Mortician’s Tale (previously titled Mortuary Simulator) is a narrative-driven death positive video game where you play as a mortician tasked with running a funeral home—preparing the cadavers of the deceased (via embalming or cremation), attending their funerals and consoling their loved ones, and running the business.

The game is greatly inspired by Caitlin Doughty and The Order of the Good Death, and is an informative (and sometimes humorous) look at the current state of and the future of the western death industry. (from A Mortician’s Tale website)

Featured on: Rolling Stone, HazlittKotakuInverse, SiliconeraDestructoid, GameMaster (February 2017 issue), Unwinnable Monthly (Issue #88), Glixel, Rock Paper Shotgun, CBC

Showcased at: Double Fine and Iam8bit’s Day of the Devs (Nov 2016) (you can watch the trailer for all the games showcased, including A Mortician’s Tale, here), Different Games (Toronto, June 2017).