A Mortician’s Tale

“An approachable and thought-provoking meditation on life’s only certainty.”

PC GAMER, 82/100

“One Of Polygon’s Best Games of 2017 — The video game industry is built on the destruction of bodies of all kinds. How refreshing to play a game that asks you to care for them, even after their life has left.”

POLYGON

“Do yourself a favor and take the time to read the contents of every exchange, and your experience will be richer for it.”

ROCK PAPER SHOTGUN

A Mortician’s Tale

Laundry Bear Games, 2017 (Steam, Humble, Itch.io, iOS)

Lead Writer

I wrote and oversaw all the dialogue and in-game emails, and determined how the creative direction would be implemented in the game’s story. I helped create characters, determined their voices and in-game story arcs, and integrated research on funeral practices into existing story arcs.

Creative Director Gabby DaRienzo and I were interviewed about how queerness intersects with funeral practices for Women and Popular Culture in Canada (Canadian Scholars, 2020)
Creative Director Gabby DaRienzo and I were interviewed for the article on Gamespot “A Little Death Positivity In Video Games Can Be Good”.