LOUD on Planet X

LOUD On Planet X

Pop Sandbox, 2015 (iOS, PS4)

Marketing Support

I provided marketing support for LOUD On Planet X, including supporting the Kickstarter, contacting press, performing local outreach, and demoing the game at conventions, such as PAX East. Addtionally, I assisted the team in developing the business case and concept for the game in the CFC’s incubator for digital projects, IDEABOOST, in 2012.