Ubisoft Toronto, 2020 (Xbox Series X, Xbox One, PS5, PS4, Stadia, Amazon Luna)
Team Lead Narrative Designer, post-launch and multiplayer content
With the post launch director, I helped develop the vision for Watch Dogs Legion’s live roadmap. This included developing new world systems, narrative direction, as well as leading a team of writers across multiple studios. I worked alongside other leads and directors to develop and direct features, original characters, content update cycles, and overall structure and direction. I also worked with external partners for cross-over events, including the Stormzy mission and the Assassin’s Creed crossover.
Narrative Designer, main game
I was a narrative designer on the main game for Watch Dogs Legion, collaborating with other members of the narrative team, as well as level designers, audio and voice designers, AI programmers, game designers, and more. In addition to writing scripts, barks, and other narrative assets, I helped design and write missions with level designers, as well as assisting in designing narrative systems alongside programmers, game designers, animators, and other narrative designers. I’ve assisted in voice recording sessions, as well as in various localization tasks.