Capybara Games, 2020 (iOS, Nintendo Switch, Epic Game Store)
Lead Narrative Designer, post-launch content
I am co-leading Grindstone’s live update roadmap, alongside the producer, lead programmer, and other key team members. I am contributing game direction and design, including new features, characters, and systems, as well as leading the writing and localization process. Updates I have worked on include the Daily Grind, Grindstone’s daily competitive mode; the Slöp Höuse update; the Lost Lair new area and story content; Döttie’s House’s weekly challenges; and more to be released.
Additionally, I am providing marketing support in terms of writing and co-planning content for socials and Medium page, assisting in developing our marketing campaign, writing scripts for trailers and working with the audio director and art director on casting and developing update trailers, as well as managing the written content for the Grindstone Nintendo Switch News Channel.
For Game Industry.Biz Academy, I wrote a narrative design breakdown of Grindstone, explaining how to use gameplay to tell story in puzzle games.
Trailers I have worked on include Fortune Grind trailer and the Lost Lair trailer.