Ambrosia Sky is an astoundingly well-realised game with top shelf aesthetics, rock solid gameplay, and a beautiful story that adeptly grapples with some very heavy subject matter. If you’re willing to get a bit real, this is absolutely one of the must-play titles of the year.
VINCENT PETER, PCMAG
The layers upon layers of storytelling contained in a game that, on the surface, involves simply removal of fungus from a space station, is what makes Ambrosia Sky so interesting.
JASON FANELLI, GAMESPOT
Dalia is a compelling character as is her job and the world in which she operates. The sounds and music create an eerie and heavy environment and the storytelling grabs you almost instantly, keeping your attention until the very end
JAMIE LESK, TEMPLE OF GEEK
“The writing is thoughtful and restrained, allowing players to sit with these questions rather than offering easy answers.”
BRENDAN FRYE, CGM
“While we only got a few glimpses into the writing and world-building, what we saw brought a level of poetic density that left us eager for more when our time was up.”
PARKER GREEN, HARDCORE GAMER
Ambrosia Sky
Soft Rains, 2025 (Steam)
Narrative Director
For Ambrosia Sky: Act One, I was the narrative director and main writer of the game. Alongside the creative director, I developed the over-arching plot for all of Ambrosia Sky, the worldbuilding, and characters, defining both the characters’ different identities, as well as their distinct voices. I wrote all of Dalia’s dialogue, two of the three death rites in the game, as well as the majority of the text logs (“found narrative”). In addition, alongside the audio director, I handled casting and voice direction.
I also worked on our marketing and comms materials, including all of our existing trailers for Ambrosia Sky:
A selection of some of my text log writing for Ambrosia Sky: Act One:

