I miss talking about games! And particularly, I miss geeking out about the specific and cool things happening in narrative design. So, in an effort to combat how much I miss hallway talks at GDC, con cofffees and dinners, and casual get togethers, I’m going to try writing about games (again). Mostly because there are […]
Bad Astronaut 3 Minute Games, Cancelled (Android) Writer & Designer Building on the existing premise from Lifeline‘s original writer and designer, I re-developed the next instalment in the Lifeline series. With Bad Astronaut, I had a specific focus on opening up the universe for new stories to emerge out of, while maintaining the existing arc […]
“I’ve already become obsessed with the NPCs in Watch Dogs Legion” PC GAMER “…the option to recruit and play as almost anyone in the city makes it feel unlike anything I’ve ever played” VG247 Watch Dogs Legion Ubisoft Toronto, 2020 (Xbox Series X, Xbox One, PS5, PS4, Stadia, Amazon Luna) Team Lead Narrative Designer, post-launch […]
“It’s an instant Classic” “Grindstone wasn’t just a great puzzle game, it was one of my favorite experiences of last year.” “Grindstone is a perfect balance of risk and reward.” Grindstone Capybara Games, 2020-2022 (iOS, Nintendo Switch, Epic Game Store, Steam) Lead Narrative Designer, post-launch content I am co-led Grindstone’s live update roadmap, alongside the […]
Books The Game Narrative Toolbox My go-to. It’s an excellent primer if you’re first learning about writing for games and narrative design. But if you’re more experienced, it’s also a good way to lend a common language to a practice and process you’re probably already doing. Includes worksheets that are good references, as well as […]
Like most people, I’ve been thinking a lot about the past decade. It’s weird to think of milestones like this when they’re so big. It’s a decade, of course it’s big. The past ten years contain the entirety of my career in the games industry (I started writing and editing for a games website, the […]
The Next Step: Spotlight Relish Interactive, 2018 (iOS, Android) Narrative Designer Working with The Next Step’s TV writer, I designed the narrative system, taking into account brand guidelines and IP restrictions. This included developing the choice-based gameplay system, when to interject dance mini-game within the story, and creating friendship mechanics.
Ain’t No Place for a Hero: Borderlands (ECW Press, 2017) Amazon.ca | Amazon.com | Indigo | Barnes & Noble | ECW Press | Spotify The critically acclaimed first-person shooter franchise Borderlands knows it’s ridiculous. It’s a badge of pride. After all, Borderlands 2 was promoted with the tagline “87 bazillion guns just got bazillionder.” These space-western games encourage you to […]
For more information on Solace State see Vivid Foundry’s game page. Fact Sheet Developer: Vivid Foundry (Toronto, ON.) My role: Narrative Editor Team: Created by Tanya Kan Release Date: In Development Platforms: PC/Mac Website: https://vividfoundry.com/solace-state-official/ Description: A Hybrid Visual Novel about youth developing unity and social trust in a despotic sci-fi metropolis. You play as Chloe, a bio-hacker who must […]
Where Dark Things Dwell Secret City Adventure, 2017 (Escape room at Black Creek Pioneer Village) Assistant Producer Alongside the producer, I worked to hire and cast the game manager and all actors for Where Dark Things Dwell, assisted in managing our partnership with Black Creek Pioneer Village, helped test and run the game, and assisted […]