Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing

The following is the transcript of the talk I gave at IndieCade East 2016, part of the Alternate Universe: Design Lessons from the Other Other Indies track. Content warning for mental illness (eating disorders) Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing I am a professional editor and writer in […]

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NITE Team 4

For more information on NITE TEAM 4 see Steam. Fact Sheet Developer: Alice & Smith (Montreal, QC.) My role: Lead narrative designer/producer, writer Release Date: April 2016 Platforms: PC/Mac (Steam) Website: http://store.steampowered.com/app/544390/ Description: NITE Team 4 is a story-driven military hacking simulation game that explores the world of cyberwarfare and features realistic mission scenarios. It will be released on Steam for PC […]

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The Black Watchmen: Alone in the Dark Web

The Black Watchmen: Alone in the Dark Web Alice & Smith, 2016 (Steam) Designer & Writer For this permanent ARG DLC, I was the main writer and game designer, tasked with expanding the existing universe for new mechanics and stories. I also performed in the live kick-off event hosted on Twitch, where the other designer […]

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Ahnayro: The Dream World

Ahnayro: The Dream World Alice & Smith, 2016 (Steam) Additional Writer I provided additional writing for this puzzle game.

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Eviction Notice

For more details on Eviction Notice Fact Sheet Developer: Vivid Foundry (Toronto, ON.) Team:  Vivid Foundry (Tanya Kan, Mik Fok, and Kat Pavlov). Executive Producer/Lead 3D and Texture Artist/Level Builder/Writer/Voice Actor Tanya Kan, Programmer/Game Designer/Narrative Editor Mic Fok, Sound Engineer/Sound Producer/Narrative Editor Chris Donnelly, 3D Artist Kat Pavlov, Texture Artist Ksenia Eic, Narrative Editor Kaitlin Tremblay, Voice […]

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Pipe Trouble

Pipe Trouble Pipe Trouble, 2013 (iOS) Marketing Intern/Coordinator For Pipe Trouble, I started off as a marketing intern before becoming a coordinator and outreach partner. I helped develop our press list, as well as managing our marketing and PR strategy (in particular, I helped managed our arcade cabinet marketing campaign in key spots across Toronto).

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LOUD on Planet X

LOUD On Planet X Pop Sandbox, 2015 (iOS, PS4) Marketing Support I provided marketing support for LOUD On Planet X, including supporting the Kickstarter, contacting press, performing local outreach, and demoing the game at conventions, such as PAX East. Addtionally, I assisted the team in developing the business case and concept for the game in […]

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Globes

For more details on Globes: Check out the trailer here. Fact Sheet Developer: Kimberly Koronya (Toronto, ON.) My role: Narrative designer Team: Developer, producer, artist, writer Kimberly Koronya, Programmer Mic Fok, Sound designer Jen Costa, Narrative Designer Kaitlin Tremblay Release Date: In Development Platforms: HTC Vive (VR) Website: n/a Description: “Globes” is a virtual reality experience where the player is immersed in the real […]

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A Mortician’s Tale

“An approachable and thought-provoking meditation on life’s only certainty.” “One Of Polygon’s Best Games of 2017 — The video game industry is built on the destruction of bodies of all kinds. How refreshing to play a game that asks you to care for them, even after their life has left.” “Do yourself a favor and […]

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| Essays |

Major Features: Women Helping Women: Finding Support in Community (The Toast, October 2015) The Horror of Being Human (Unwinnable, October 2015, Issue 63) What I’ve Learned From Failing and Failing at Out There (Playboy, October 2015) Shaping Worlds (Unwinnable, August 2015, Issue 56) What Major League Baseball and Strategy Video Games Have In Common (Playboy, August 2015) Games Don’t Need […]

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